These province capitals have more building slots than the other settlements and are also walled at the start of the game, though in a change from Rome II the small settlements can eventually be upgraded to have walls. The largest settlement in a province is designated as the province capital. The map of Total War: Attila further extends into modern-day Russia in lieu of the eastern provinces of the Hindu Kush found in Total War: Rome II, shifting the player's attention to the nomadic Huns. The number of cities and regions is different from Total War: Rome II, but the size of the map is similar. ![]() Provinces are groupings of three regions, and each region within a province can be conquered separately. The campaign map for Total War: Attila spans from Bactria to Lusitania and from Caledonia to Garamantia in the Sahara. Due to its setting near the Dark Ages, the game is possibly a spiritual successor to Rome: Total War: Barbarian Invasion. The title character does not exist in the beginning of the campaign, although it becomes available to play as it becomes the leader of the Huns in mid-game. The main theme of the game is the Migration Period took place between 400-800 AD. ![]() The game begins in 395 AD, during what is now called Late Antiquity (the transition period from Classical Rome to the Middle Ages in European history). ![]() It is the ninth standalone game in the Total War series. Total War: Attila is a strategy video game developed by Creative Assembly and published by Sega, released on 17 February 2015 for OS X, Windows, and Linux.
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